Category:Were-Creatures

 §  Were-creatures are the result of the natural order being upset by unknown forces. Formerly only found in the Beastlands, lycanthropes have been spotted among all the civilizations of Renas.

 ·         Were-creatures as player characters.

 o   There are six types of Were-beasts living in Renas that are eligible for player characters. When Were-creature is selected, the player will roll a d6 to determine type prior to class selection. Any bonuses listed are only conferred when in hybrid or animal form.

 o   1. Werebadger-

 §  Rank 1: +2 Str, +1 Con, +1 natural armor, bite 1d4, Skill Focus (perception), badger rage, dr 1/silver, shapechanger subtype, alternate form, scent

 §  Rank 2: +2 Dex, +1 natural armor, 2 claws 1d4, dr 2/silver, ferocity, +4 racial bonus to escape checks, burrow 10 ft.

 §  Rank 3: +2 Str, +1 Con, +2 natural armor, dr 3/silver, bite 1d6, Iron Will

 §  Rank 4: +2 Con, +2 natural armor, dr 4/silver, 2 claws 1d6, badger empathy

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 5: +1 Dex, 2 Con, +2 natural armor, dr 5/silver, Curse of Lycanthropy

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Badger Rage (Ex)

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level7lfo1"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         When the Werebadger takes damage in combat, at the end of the turn it must make a Will Save (DC 10 + damage taken max 30) or fly into a rage. While in badger rage it goes into hybrid form and gains +2 Constitution and +2 Strength, but takes a -2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily. Does not stack with rage class abilities.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   2. Werebear

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 1: +2 Str, +2 Con, +1 natural armor, dr 1 silver, bite 1d6, 2 claws 1d4, scent, Track, +4 racial bonus to swim checks, shapechanger subtype, alternate form

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 2: +2 Str, +2 Con, +1 natural armor, dr 2/silver, improved grab,

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 3: +2 Str, +2 Con, +1 natural armor, dr 3/silver, Iron Will, bite 1d8

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 4: +2 Str, +2 Con, + 1 natural armor, dr 4/silver, Run, 2 claws 1d6, bear empathy

<p class="MsoListParagraphCxSpLast" style="margin-left:3.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 5: +2 Str, +2 Con, + 1 natural armor, dr 5/silver, Endurance, bite 2d6, Curse of Lycanthropy

<p class="MsoNormal">

<p class="MsoListParagraphCxSpFirst" style="margin-left:2.5in;mso-add-space:auto; text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   3. Wereboar

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 1: +2 Con, +2 natural armor, bite 1d4, gore, dr 1/silver, Toughness, shapechanger subtype, alternate form, scent

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 2: +2 Str, +2 natural armor, 2 claws 1d4, dr 2/silver, Alertness

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 3: +2 Con, +2 natural armor, dr 3/silver, bite 1d6, Iron Will

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 4: +1 Str +1 Con, +2 natural armor, dr 4/silver, gore 1d8, boar empathy, ferocity

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 5: +1 Str, +1 Con, +2 natural armor, dr 5/silver, Alertness, Curse of Lycanthropy

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   4. Werepuma

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 1: +2 Str, +2 Dex, +1 natural armor, bite 1d4 plus grab, 2 claws 1d4, scent, dr 1/silver, low-light vision, +4 racial bonus to Athletics and Stealth, Alertness, shapechanger subtype, alternate form, Pack Mentality

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 2: +2 Str, +1 Con, +1 natural armor, dr 2/silver, rake, pounce, Pack Mentality +1

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 3: +1 Str, +2 Dex, +1 natural armor, dr 3/silver, bite 1d6, Run Pack Mentality +2

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 4: +2 Dex, +1 Con, + 1 natural armor, dr 4/silver, 2 claws 1d6 Improved Natural Attack (bite), cat empathy

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 5: +1 Str, + 2 Dex, dr 5/silver, Improved Natural Attack (claws), Iron Will, Pack Mentality +3 Curse of Lycanthropy

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Pack Mentality: The Werepuma receives a morale bonus to saves, skill checks and armor class if there is another friendly were-creature in the party.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   5. Wereraven

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Ranks 1: +2 Dex, +1 natural armor, dr 1/silver, Flight (40 ft. average), bonus skill (Fly), 4 racial bonus to Diplomacy and Appraise checks, shapechanger subtype, alternate form, Tactile Fascination

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 2: +1 Str, +2 Dex, +1 natural armor, dr 2/silver, Skill Focus (Perception), Fly +1

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 3: +2 Dex, +1 natural armor, dr 3/silver, Alertness, Fly +1

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 4: +2 Dex, +1 Con, + 1 natural armor, dr 4/silver, Iron Will, Fly +1

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 5: +2 Dex, dr 5/silver, Skill Focus (Fly), Curse of Lycanthropy, Fly +1

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  When the Wereraven sees a shiny object he must handle it or make a Will save at DC 10 plus half object’s gold value (max 30) or be dazed for 1d4 rounds.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  When the Wereraven sees a shiny object he must handle it or make a Will save at DC 10 plus half object’s gold value (max 30) or be dazed for 1d4 rounds.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   6. Werewolf

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 1: +1 Str, +1 Dex, +1 natural armor, bite 1d4, scent, dr 1/silver, low-light vision, +4 racial bonus to Survival when tracking by scent, Weapon Focus (bite), shapechanger subtype, alternate form, Pack Mentality +1

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 2: +1 Str, +2 Con, +1 natural armor, 2 claws 1d4, dr 2/silver, Track

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 3: +2 Dex, +1 natural armor, dr 3/silver, bite 1d6, trip attack Pack Mentality +2

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 4: +1 Dex, +2 Con, + 1 natural armor, dr 4/silver, Iron Will, wolf empathy

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Rank 5: +2 Str, dr 5/silver, Curse of Lycanthropy, Pack Mentality +3

<p class="MsoListParagraphCxSpMiddle" style="margin-left:3.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level6lfo1"> §<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">  Pack Mentality: The Werewolf receives a morale bonus to saves, skill checks and armor class if there is another friendly were-creature in the party.

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.5in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   Were creatures are only humans. Taking the Were-creature race replaces the standard human racial modifiers, (extra feats, skills etc).

<p class="MsoListParagraphCxSpMiddle" style="margin-left:2.0in;mso-add-space: auto;text-indent:-.25in;mso-list:l0level4lfo1"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         Curse of Lycanthropy

<p class="MsoListParagraphCxSpLast" style="margin-left:2.5in;mso-add-space:auto; text-indent:-.25in;mso-list:l0level5lfo1"> o<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">   A Were-creature of rank 5 can bestow the curse of lycanthropy on victims through its bite. Humanoid creatures who survive the attack must make a DC 10+HD of Were-creature or be infected with lycanthropy. This curse can be lifted by Remove Curse or similar spell, or by applying wolfsbane with a DC 20 heal check prior to the victim transforming for the first time at the next full moon. After that, lycanthropy can only be lifted by a level 15+ Druid casting a Cure Disease on a willing target.